Dubareqo game development studio workspace

Independent game studio · Shoreditch, London

We stitch worlds together, one playable patch at a time.

Dubareqo is a Shoreditch game development studio building original titles and co-development work across PC, console and mobile — from first prototype to live operations.

A decade of shipped play

40+
Titles shipped since 2014
12M+
Players reached worldwide
6
Platforms we ship to
18
Makers in the Rivington studio

How we work

From loose thread to launch day

Every project runs through four honest phases. You see playable builds early and often — no six-month silences, no surprises at the seams.

01

Discovery & pre-production

3–5 weeks

We pin down the pillars, target platforms and budget, then hand you a design bible and a vertical-slice plan you actually own.

02

Prototype & vertical slice

6–10 weeks

A playable slice proves the core loop on real hardware. We playtest it in-studio before a single production sprint begins.

03

Full production

8–14 months

Two-week sprints, weekly builds and a shared board. Art, code and audio come together against a milestone schedule you can see.

04

Launch & live operations

Ongoing

Store submission, certification, day-one patch and post-launch content. We keep the servers warm and the community heard.

What we build

Full-cycle game development

Pick the whole quilt or a single square — we scope to your studio and your stage. Prices are starting points; every quote is tailored after discovery.

Full-cycle game production

Concept to console — we run the whole build with a dedicated pod of designers, engineers and artists.

8–14 month builds · from £85,000

Unity & Unreal development

Gameplay systems, tooling and cross-platform ports built in Unity 6 and Unreal Engine 5.

Co-dev pods · from £6,500 / week

Game art & animation

2D and 3D asset pipelines, character rigs, VFX and stylised environments matched to your art direction.

Asset packs · from £3,200

Multiplayer & backend

Netcode, matchmaking, dedicated servers and live-service backends that hold up on launch night.

Netcode audits · from £4,800

Porting & optimisation

Bring your title to Switch, PS5, Xbox Series and Steam Deck — verified, certified and running at frame.

Per-platform · from £18,000

Playtesting & QA

Moderated sessions in our Shoreditch playtest lab plus structured QA passes and certification prep.

Lab day · from £1,400

Selected work

Squares from the quilt

A few pieces we can talk about. Tap any tile for a closer look.

Studio voices

Words from the people we build with

Dubareqo took our messy prototype and shipped a vertical slice in nine weeks. It got us the funding round we'd been chasing for a year.
Priya S.
Creative Director, Hackney · March 2025
Their netcode team rebuilt our matchmaking before a console launch. Day-one held at 90k concurrent players without a wobble.
Marcus D.
Studio Lead, Manchester · November 2024
We handed them the Switch port everyone said was impossible. It passed certification first try and runs at a locked frame rate.
Elena K.
Executive Producer, Berlin · August 2024
The weekly builds meant no nasty surprises. I always knew exactly what my money was buying — right down to the sprint.
Tom R.
Indie Publisher, Bristol · January 2025

Get in touch

Tell us about your game

Drop us a line and we'll come back within two working days with honest thoughts on scope, timeline and budget.

Studio
54 Rivington Street, Shoreditch, London EC2A 3QN
Studio hours
Mon–Fri · 9:30–18:00 GMT